Accessible 2D & 3D Game Design Workflows

Accessible 2D & 3D Game Design Workflows

Unity Technologies

Role: Senior Product Designer

Contribution: User Research, Interaction Design, API Definition, Product Definition

Project Outcomes:

+ Published game accessibility standards for 3+ million Unity developers. Shaping 2D& 3D UI industry standards to comply with CVAA, WCAG, and European A11y standards

+ Designed UI construction workflow interaction foundations in Unity 6 interface builder module.

Context

9 million Americans use screen reader technology to access their games and personal devices.

Unity’s customer base is facing increasing pressure globally to make gaming content accessible.

9 million Americans use screen reader technology to access their games and personal devices.

Unity’s customer base is facing increasing pressure globally to make gaming content accessible.

PROBLEM & CONSTRAINTS

PROBLEM & CONSTRAINTS

Accessibility was not possible in the Unity editor

No native system or workflow to build a11y into their game.

No native system or workflow to build a11y into their game.

No existing gaming a11y standard

Gaming software has not rallied around a single cannon in a11y.

Gamers use varied platforms.

Gamers are frustrated with existing state of screen reader support.

Contact Seyitan for the full case study.

Contact for Case Study

Contact for Case Study

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© 2024 made with figma & framer